A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I am working on a game where we have about 200 small audio files. The average size of each is less than 500Kb in memory, however together...
I got around this problem by putting a rigidbody on the stationary colliders. Basically the rigidbody makes OnTriggerEnter be called on the...
Looks like OnTriggerEnter is not triggered if a collider is animating from being a small sphere for example to being a big one. Apparently this...
Hi, I am using Profiler.usedHeapSize to find out how much memory my program is using. In conjunction I am using Profiler.GetRuntimeMemorySize to...
Hi, I am seeing this issue on a Windows machine with IE 8 and web player version 3.5.7.f6. web player log: d3d: failed to lock vertex buffer...
I see what you are saying now. It seems like the whole Idea of having Fastest, Fast, Simple, Good, Beautiful, and Fantastic quality settings is...
The only thing I don't like about this system is that I know a lot of people will go and use magic numbers without making their own enums. Then...
I was hoping that Unity would enforce this but of course anybody can go and make their own enums. Thanks for your input.
It looks like we have to hard code numbers for the example I wrote above...I am trying to avoid hard coded numbers.
So with UnityEngine.QualityLevel being obsolete, does this mean we have to hard code magic numbers? before: if (QualitySettings.currentLevel...
So definitely using WWW.GetAudioClip with the 3rd parameter AudioType.oggVorbis (under Unity 3.5) makes it so that it recognizes the file as an...
Hi Jan, Thanks for your reply. I am on Unity 3.4 now which doesn't have the optional parameter for audio type. I will try updating to 3.5 and...
Hi, I have a problem where after I load a WWW object in ogg format WWW.audioClip is null. However, WWW.oggVorbis is not null and I can...
Hi, I was wondering does Unity Cache cache Texture2D files or are these only cached by the browser? It seems like loading Texture files take...
Hi, I have a large scene which I break up to several smaller scenes through code. The idea here is that I break down the large scene into...
Sorry, I had a type in the code (now its fixed). It should have been UPDATE_INTERVAL as input for the second "optimized" Rotate call.
Hi, I have the following code which uses about 0.9% of my total CPU when looked at through the profiler: void FixedUpdate() {...
This is the way I ended up doing it and it works fine. I was hoping there would be a way to lock the rotation or position so it doesn't follow...
Hi, Is there an easy way to get a gameobject transform to ignore the rotation on its parent but keep the position of the parent?
Thanks that worked.