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Please implement!
Is it possible to use the shader graph with this instead? edit - nevermind I figured it out!
Hi. Just tried to install the Maxscript import / exporters via project/fbx export settings and they aren’t present in 3dsMax 2020 update 2....
Hi - As stated running the "Install Unity Integration" from project / FBX export does not install the .ms scripts for Import and Export into 3ds...
Hi - I'm looking to create a Hair shader that uses LWRP, it must have controllable colour and use an Alpha Mask that controls the transparency,...
Hi - just looking for solutions to this for LWRP - are you saying that a Hair shader for example, that is 2 sided and uses an Alpha Mask (without...
Hi - just wondering how you would make this shader with the Shader Graph but with a soft edge (Fresnel)..I can do the soft edge but I'm unsure...
Hi - firstly surprised to be the first comment on this. Any idea on the size of point cloud that this can handle ? We've got some with 143M points...
Hi - Should the LWRP would with Microsoft Acer Mixed reality headsets - just rendering black at the moment ? Headset is tracking.
Tracking in Unity is flaky to say the least - even after minimal testing. Run a simple project and the controllers track. Come out of play -...
From my limited understanding you can't sync a Gameobject variable : Use SyncVar for basic typed variables only. Instantiate the object on the...
Just want to point out that the code snippet quoted above is Java and not C Sharp, for any nube (like me) that come by this thread. This bit...