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Convert the JavaScript to C#. Then throw it away and rewrite another 10 times. Hopefully the rewrites will be getting done quicker and improved....
@DSDX, Unity comes with the basic script for different controllers. [ATTACH] Do you know how to get to this? Or do you want to write your own?...
@DSDX, may I call you that? What is it that you're trying to do? To be honest some of the issues that you're facing have more to do with...
@ShadowK, what hardware are you running that on? What's the frame rate? When we tried it on the Fire TV it was dizzying to some degree.
Possibly one reason for the difference in images is that they stopped at different points in development. I don't believe they were maintaining...
Just to be clear: @hippocoder, you're assuming that it's the ocean shader. It may be but I haven't proved that yet. @UT(Josh), if I wanted UT...
Here's one I like to read: http://scrawkblog.com/ Not sure if people are interested in that type of work, or if it's okay to post the link.
For those keeping count, and most likely there's probably a couple of you, I think it's the ocean shader: [ATTACH] It's not a Unity shader, it's...
Here's a screenshot of a quick test level made on the machine with the problem: [ATTACH]
@JZP, sorry I missed your response earlier. The project does run in linear space, and worked in a previous build. But if needed, I'll try changing...
@Amon, reminds me of a really good song: "Take a straight and stronger course to the corner of your life." : : "Move me on to any black square,...
I believe all GPU manufacturers support some level of precompiled binary shaders:...
AlkisFortuneFish, do you have a link to any documentation that describes this? And definitely on my topic.
Then you don't know the answer? Is that correct?
@Dantus, out of curiosity are you having a drink today? There was nothing disrespectful in my post. On the other hand there are some snide...
@Dantus, I have other issues that you may be able to help with, that is, if you want to. 1. Do you know where I can find more information about...
First, there are some that are unqualified, and there are some that are not in a position to help. See if you can figure it out.
@Dantus, please feel free not to reply to any of my posts. Point of fact though: "No need to submit a bug report, because the attached log file...
@Dantus, have you looked at the logcat of Unity projects targeted for Android? According to UT Support the shaders aren't being compiled on the...
If UT wants to help me solve my problems please have someone contact me via email. Thanks.