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Take a look at this Scenerio: public class MyClass { int a = 0; MyClass parent = null; public MyClass(MyClass other) {...
Why don't you just implement a Constructor for that? public MyClass(MyClass other) { this.a = other.a; this.b = other.b; (...) }...
An Array is a Collection of Data. So is a Stack. Learn whats the difference and decide what you like more and whats better for your needs.
Work this through, if you still have Questions, ask again. Absolutely no Sense in what you're trying to do there. CurrentObject is not an Array....
using System.Collections; You really should start at the start and not jump into it with some weird stuff. There are alot of good c# Tutorials...
Am I getting this right, you have 9 Terrains active at a time and if there are more, these are inactive? You could just use a linked-list to...
Why are you not using WWW.texture? Don't forget to set the right Header in your PHP-Script: header('Content-type: image/jpeg');
Uhm, pretty weird and complicated way to create such a pattern. Thought about using some kind of grid? Easiest way would be a 2-dimensional...
Hey, try this: using UnityEngine; using System.Collections.Generic; // all hail my awesome naming convention public class StackStacker :...
You'll need a Blending Shader for that. Check out the Fx/Flare Standart-Asset shader as a Reference.
Have you tried to use AABBs? If you know that the Colliders are colliding (OnCollisionStay) you could check how far these overlap and push them...
Hey. I have an annyoing Problem and I couldn't find anything to avoid this: I use an EditorWindow with some Inputfields (IntFields,...
Google? http://boo.codehaus.org/Lists+And+Arrays
Switch works only with constant-Values (At compile Time). Your PlayerStatus.health most probably is not constant. Should give you that error.
You're missing some Verbs here. How does an object into the Terrain what? Do you want to put an object into the Terrain? Please describe what...
If you would put it in the Update and have to calculate something like a very long path, which can take some miliseconds, it would slow down every...
Brackets? if (!GunsDrawn) { animation.CrossFade ("DrawGuns"); gameObject.Find ("GunR").transform.parent = gameObject.Find...
Maybe it's because you're using the Camera's forward Vector to Move. If you're camera isn't rotating, you will always walk in the same direction....
I think whats happening is that your int is overflowing after the "<<"-operator and C#/Unity turns it automaticly into a long. A combination of...
Yup, Translate just sets the position of your Transform. You have a CharacterController attached, why don't you use it?...