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I'm posting to bring this up in priority. player ID is too big and confusing for players to give us for support, the username being unique (with...
Hi, I would like to know if when I read/edit a cloud save inside a cloud code if this will count as a read/write, also if I query for indexed keys...
URP 7.1.8 With more tests I'm seeing the crop actually works, but don't clear properly beyond the crop. The problem is with Stretch Fill active,...
I tried it with URP but it isn't compatiple, it says to use the pixel perfect camera from URP (it is still tagged "experimental") and that one...
Every time I start Unity the Record button from profiler is on. I want to set it to false through a script with [InitializeOnLoad]. I tried...
I get the version on Github and all examples are working. Tested with Unity 2017.1
Alright, I think you used something different than unity keycodes, they have the same problem using them directlly. The problem is not yours is...
Hi, For me binding slash is not working, it calls the slash binding when I press semicolon. I use a non-US keyboard. Any way to get this working?
What particle playground have that Unity 5.5 doesn't cover?
Alright, thank you Deozaan.
Hi, Key Modifiers aren't working with mouse wheel for me. I declare the default key this way: cInput.SetKey("ZoomIn", Keys.MouseWheelUp, null,...
Thanks Save, you are the best!
The problem is with unity, I reported the bug, hope they fix it because I have no idea on how bypass it. Thanks!
Hey there, I don't know if this is a bug from Unity itself or cInput, sometimes when I change scene holding a key, it stops recognizing that key...
Hey there, There is a way to separate lifetime and duration? In shuriken, duration tells the time it will take to emit all the particles and...
Alright, thanks. They aren't game break errors, I can live with this for some time :)
Hello Koujaku, I installed today the Unity 5 beta 12, and Ferr_ComponentTracker.cs are getting some errors. [IMG] What can I do to get rid of...
Hello Save, I was playing with the viral spiral preset, and was thinking if there is a way with the lifetime positioning active to emit particles...
For stopping emission I did that after posting :p, and for the faster particles in play mode it was exactly what you said, 2 playground managers....
I'm using 2.11. I got another question now, how control the emission duration independent of the lifetime? I want to create a short emission...