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Hi everyone, I got question regards weather it is possibility for uploading and downloading 3D models from the application ??? What I want is...
Can I use the JOIN statement with your solution?
Can you post some code sample just to get me started :) ? sorry because im bit new in IOS development current code : if(touch_n1.phase ==...
How to move an gameObject according to the touch move speed, all Im on interested on is x,y since i'm developing 2d Game. Any help or code...
Hey guys I have managed it out with johnny's way, johnny you rock man, thank you very much.
HI login4donald I tried your solution but it did not work ... and johnny's example I could not figure out " Gun.transform.position", because all...
Sorry my bad Now it works :), thank you very much mate, you are cool !!!
Hi I tried this: if(Physics.Raycast(ray,out hit,10,item_layermask)){ hit.transform.Translate(touch_n1.deltaPosition * Time.deltaTime...
Still not working in my case when I click the object some times instantiated in the right place and some times is not, not really stable!!! any...
Okay but how to move the right one? You collided with one that has the Tag A: then how to move the one that you collided with? and not the...
What exactly you mean, the object name is instantiated "name+ clone" suffix , that does not help, I want for eks when I clock on object in the...
PLEASE, can anyone tell me how to control objects in the scene that has the same tag individually since they have the same Tag, and since unity...
if (touch_n1.phase == TouchPhase.Began) { //Debug.Log("Begain excuted !!!"); //if(createItem){ Vector3 p =...
I have already done that, but still the object is not instantiated at the same position as the touch position, it drives me crazy sorry to say...
Yah but to use : Vector3 p = camera.ScreenToWorldPoint(new Vector3(100, 100, camera.nearClipPlane)); I need to have vector3 in the param of...
Hi, I developing on IOS unity pro, and I have problem with instantiating an gameObject at the same postion when I have my fingure at the...