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Hi, @Stephan_B any update on this. Workaround with scroll rect works but the caret is in the wrong position after scroll. TMP_InputField works...
I'm getting the same error in unity 2019.3. Did you find the fix?
Support for transparent/semi-transparent objects. It creates lines inside a transparent objects when the opaque object is intersected.
Can you share the glow shader ?
Sometimes there will be another component overlapping that space whose positions are dynamic. So there is no way for me to know if its just empty...
I'm facing same issue on unity 2019.3. How do i solve it?
Yes and graphic is overlapped in the empty space and I can't include this graphic with same text. Its dynamic text so position of space might change.
we are using nbsp but still its lost in wrapping of the text.   is converted using htmldecode. [Determine the value of n for the ...
Hi, Using unity 2019.3.5f1 and we are experiencing same issue while playing video from url on Video Player component. [Log] long running job...
Didn't work. Still facing the same issue on unity 2019.3.5f1
Hey, have you added support for draco compression?
Does this work on webgl builds?
Bump..
Hi, I have a svg generated from a plugin in c# and I tried your plugin to load load it but after loading there is nothing its empty. It...
Hi, Is there any way to add support for GDI+ graphics which support System.drawing.Common and System.Drawing.Fonts in unity for different...
Hi, Tried your script but it throws me error saying ERROR : The type or namespace name 'Text' does not exist in the namespace 'System.Drawing' ....
I tried your steps but its not woking for WebGl or Mobile Devices. I want to load some fonts to render mathml and its loaded using...
I'm trying to do something like this. Can you tell me how you fixed this? LINK
Hi, I have a plugin which uses System.Drawing.Text.PrivateFontCollection it works fine in editor. But when I build it for other platforms it...
Hi, Trying to create line using line renderer with view as "Transform Z" to create a vertical line but the line brakes in between. Mesh is not...