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Just want to make sure I'm seeing the problem correctly: You have an input point along the edge of a polygon and the vertices of the polygon. I'm...
When you run the game, the collider becomes much bigger, and stays like that? Is this just on the player object, or does it happen on all cars?...
Is it that the distance covered during a dodge varies each time it's triggered? I think this is what you are observing, because the force is, of...
I think that the simplest way to do this is exactly what you're already doing. Obviously, though, it's tedious. Beyond that, my first instinct is...
If I'm understanding correctly, you want to use a single set of animations-- I'm guessing one Animator controller-- to control what is presented...
In your PlayerMovement class: void Update() { //... if (Input.GetButtonDown("Jump")) { jump = true;...
Vector3.forward is (0, 0, 1), but I'm guessing you want to use Vector3.right, which is (1, 0, 0). This would track the angle of the x-axis rather...
Have you set up remote Player profiling yet? If you're developing on mobile, it will be a big help. I've noticed from profiling my own project...
More than likely this is a persistence or response-time effect caused by your display hardware. Your screen's pixels need a brief moment to change...
If you want a random pose for a set of constrained bodies, just randomize the local rotation (and position, if applicable) of each part within...
I'm not totally sure what you mean by this. The picture doesn't seem to show any accumulation, since there's only one cube in it. Could you...
In mathematics, an iterative solution method is any algorithm which approximately solves a system of unknown values like [x1, x2, x3 ... xn] by...
The Handles class has a bunch of methods including DrawBezier that should be able to do this, but it's for drawing curves in the Scene view, and I...
If you have multiple Collider components on a single GameObject, they are a compound collider and act as one collider for event purposes. To check...
Are you using any custom shaders? Double check your material configuration. If your actor is using a different material than the background...
Try changing your z-position to positive 10 here. I'm pretty sure -10 is putting the object behind the camera.
Imagine writing a behavior script for a character that only climbs walls, but does not walk and jump. A very simple example could be one that...
What platform are you running your build on? I don't know why it doesn't work, but in any case using layer-based collision will be easier for...
Work on level design; good gameplay gets priority. I think you've done a great job framing your exposition and saving the details for later, and...
Are you adding bodies to a region with a lot of space for the objects to move around in? Or is it more like filling a container? Is the motion...