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alright thanks, at least this way if i ever change something while having a ton of scenes i know that i can script something that updates scenes...
is it possible to somehow consolidate unity and refactoring? using visual studio, when i change the namespace or name of a script all the...
k thanks
hey guys, a quick search didn't really yield anything useful, so i was wondering about this: i am very diligent in using encapsulation and so my...
yes, i've also noticed that lowering the force makes a difference if the object simply tunneled through the other rigid bodies like it does in 3d...
2d sorting layers?
i've created a demo project to demonstrate this (3d seems ok btw, i wasn't able to reproduce it there) you can click on the 2 balls on the...
i am writing a puzzle bobble clone and using unity 2d physics every circle you see in the picture has a monobehaviour that reacts to collision2d...
i'm writing a small puzzle game that i want to run on android, and eventually also ios and facebook and here's what i want offline gameplay -- or...
nah i don't have a website, feel free to just re-upload it, if i make any changes i'll probably just post in this thread again
i've thrown together this path editor for hotween, maybe i'll make a small vid later // edit ok here is a small intro video in my enthusiastic...
ok so i fixed it by going half4 frag (v2f i) : COLOR { float4 ts = tex2D(_MainTex, i.uv); half4 o = _Color; o.w *= i.color.w *...
this is supposed to be a shader for 2d sprites/text which drops a shadow my approach is to use 2 materials, the first material is the sprite/text...
solution: SerializedProperty p = serializedObject.FindProperty("color"); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(p);...
i have a property drawer for a class [System.Serializable] public class Multicolor { ... that lools like [attach] so i can click on a...
the documentation for http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html static RaycastHit2D Raycast(Vector2 origin,...
how about the logic itself? does every unit call this method, and check against all other units in the for loop? i.e. n * (n-1) if so, then...
i would check this out: https://www.assetstore.unity3d.com/#/content/6563 it looks pretty powerful and is free, but probably takes some getting...
i'd just use the unity message system to notify the hit object about the event, like so RaycastHit raycastHit; var isHit =...
it's the private Dictionary<Type, GenericObjectPool<dynamic>> _objectPools; statement i am not passing anything the script won't compile at all,...