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I don't know, but I'm having a problem where rumble works inconsistently when the frame rate is very high, so I'm curious whether you have a very...
I'm tutoring a kid in Unity, he has made a simple animation in Blender. Just a sub object moving, no rig or anything like that. The animation...
Awake is called following the creation of the ScriptableObject. It is also called when the user types in and submits the intended name of their...
When I create an instance of my custom ScriptableObject in the editor, some code in Awake will set certain properties based on finding a sprite...
This may be outdated, according to this it should be thread safe as of 2018.2 https://forum.unity.com/threads/profiling-background-threads.521196/
This is bad, I have submitted a bug report.
I just had the same problem, it seems that the default Visual Studio .gitignore file excludes *.meta.
I'm generating a new mesh each frame, but the mesh may not have the same number of triangles from frame to frame. Since I don't want to allocate a...
I am on 5.4.1f1. (Unity says it's up to date, I guess the update releases are staggered?)
I've also started getting this recently.
This file fails to import, with error "SVG Document Exception: An element with the same key already exists in the dictionary."...
I'm implementing non-consumable purchases and receipt validation, not having worked on any kind of IAP before. The docs seem to assume prior...
Fixed, it looks like my error was thinking that I had to paste the key used in the Android Publishing Settings.
I've now deleted the old test purchases. On purchasing an item, the second error shown in my original post occurs.
I'm currently implementing receipt validation - my code matches the example code here:...
I'm doing a game involving flags, but many flags (downloaded from Wikipedia) don't draw correctly. e.g....
Are clip paths on the roadmap?
Is there any downside for using UGUI instead of Opaque? (I need to use the SVGs both in the GUI and as normal objects)
Could you clarify something regarding the "UGUI" format? The docs say: "Instead of triangles, Unity UI uses Quads. Because of this fact we have to...
I have found that re-exporting some flags with minor errors (like Chile) using Inkscape has fixed them. However, re-exporting flags such as Brazil...