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Wow, I feel stupid to have missed that, thank you!
Hi Zozo, Does the EnemyAI listens to secondary layer targets? I asked about it a few months ago and I don't recall if you added that support. Or I...
I don't really like to compare two assets here, but with SSAO Pro, I'm having around 0.8 ms at most complex scenery. Will there be an option to...
Hi; I have added an Animation Event on Animation import settings and with Mecanim, I change states. At some point, I intercept Animator.speed to...
I've been going back and forth with many SSAO algorithms and implementations around, and I've used some of them; but eventually went back to...
Did you put melee sounds and damage input to your AI object?
Either it doesn't have a collider or the ground doesn't have a collider. Check both on runtime.
Hi all; I've been working on my game, Paralycid, for nearly half a year now. I tried to implement many different interaction mechanics for the...
Thank you for your response. Damage method name applying secondary targets was important, because I had to change main target on the fly with an...
Quick questions. I was really looking forward to secondary targets and it is great. 1) Is enemy also listening to secondary targets? 2) When enemy...
Hi all; My 3D artist sent me a main rig file with correct skinning and I have around 15 animation files (all fbx). When I put the main skinned...
Hi, I guess there is no way to make a jelly sprite without using AddForce, right? I mean not with transform update, it looks too static, like...
Hi; My enemy dummy seems to float around a lot. How can I fix this, it becomes quite distracting. [attach]
Ops, I'm really sorry, I put some relevant scripts together and I thought it was Dynamic Water System's, my bad.
Hi; I'm unable to have a WebPlayer build, EncodeFloat.cs is seemingly the problem. Is it crucial to the rest of the calculation, or can I play...
Thanks! And nope, just Alloy Candela. Alloy was an instant bought when it came out, and Candela was on 50% sale. Being an indie, that's the most...
Thanks alvaro, but your response didn't help me. If there is an already baked set of meshes, Unity always crashes on the second set of 'bake...
This is from the game I'm currently developing and this visual is achieved with Alloy Physical Shader pack and Candela SSRR Thanks a lot. [attach]
Thank you! GetAxisRaw solved it, but I guess it's as you said, it's not a good idea to use same settings for mouse and gamepad. Right now...
Hi; I'm using cInput for mouse x and mouse y axes. I'm using DeadZone, Gravity and Sensitivity settings exactly as Unity's own Input manager's...