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You know that android do control the Vsync? If you turn that off, then your settings in the game do not work. Also you only update the screen if...
Some times it is to easy :-P
I do not have that problem. Thats why I ask you to look at your settings.
Yes, so long you do not use texture compression or anything else that auto do things.
What FPS counter do you talk about? Do you know that all Unity stuff do not work in android? Also I do not agree with you that a FPS dip should...
Can you explain why do you care if the FPS is over 60? If you make the game right it should not matter. If it does then it will be an programming...
I start to learning to make 3D stuff.:D Right now I learning how to make 3D stuff from pictures.:) So I need some Game character style sheets....
I did buy Camtasia Studio last year after I did look to many program. It do cost money, but its very very good. There is other software you can do...
Depending on what you had them before and what settings you have.
Well its easy. You should never cap the FPS. If you done something that is to fast, you should use real time instead. Think about it. You make the...
I did try it also before. its better now, but it still bad. You still need a real phone to test it out on to be sure it do work as designed. Some...
I guess that is one way to do it and very easy to use maintain. No problem. I am just glad to help out.
1: I do not see why 1 apk with multi language would be heavier. Its text that you need to change only and one scene to change it. If you save it...
All data must be downloaded. If you have prefabs you can build a level at run time. That would solve that issues. Then you only have to deal with...
Well lets face it. Android has a lot of phones and you can target different ones. Most of the time you can use android SDK API version to choose...
Sure it is possible, but you must also see to the time it take to make a level in real time. You also loose the option to build baked lights. So...
Minimum has nothing to do with that. Its what API level you minimum need on the phone. The question is why you use 4.2? Very few phone use Jelly bean.
I am not sure, but I know there was an issues with 3.5 with the latest last JKD. Try a older version to see if it works for you.
Reduce the texture size as much you can. Even 128*128 can look good if you do it the right way.
Go for it. :-) You can use 2D, 2.5D and 3D with unity. But 2D and 3D is different how you make the game. Many now days make 2.5D games. It is...