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The Older API had BuildPipeline.BuildAssetBundleExplicitAssetNames (now Obsolete) which would make it possible to access files in different...
*bump* anybody?
I am using unity5.3.3, I would like to know how should I get the asset from an asset bundle, whose names are same but are kept in different...
Thank you Eric. Any way i can do this using coroutines?
Hi guys i was wondering if there is a better way to do the following: void Update() { if (this.count < this.max_count) {...
I Think the issue might be cause by the Pixel Snap shader. When using diffuse shader, the buggy effect is less visible.
I have edited the OP with some more instructions and have reported issue using Report a bug.
Its difficult to explain the problem. So please download the sample project, its a Unity4.3.4 project...
This is excellent work sir. Good thing i googled before starting to write my own event based system for unity.
Also Another Weird thing i discovered is.In a completely new scene. public class testing : MonoBehaviour { /** /* Update is...
The reason for this is that i want this class to be a common class for detecting mousevents on 3d objects. So it just raycasts from whichever cam...
Sorry for not being clear enough.In the 1st case, It Prints, but it always prints false. Even though am clicking all over the screen. The thing...
here is the code class something : Monobehaviour { private Camera _my_cam; void Update() { if (_my_cam) {...
Rect win_rect = new Rect(0,0,100,100) void OnGUI() { win_rect = GUILayout.Window(0, win_rect, createWindow, ""); } This should solve...
Am guessing this is not doable?
Hi, I am new to the unity scripting language and getting stuck at this very basic class structure. Am attaching the unitypackage. Just run the...