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My God... I tried to think of a nice way to say it but come on. It's TERRIBLE. Cmd-A for "select all" does random things, sometimes it compiles,...
Yes! I was about to start coding this but I'll gladly buy yours, thank you so much!
This. Make sure there's two fingers (and impose a distance limit for them if you want), then pretend a point in between them is a "virtual...
"Must have internet access" is pretty much an auto-delete for me. If Internet access was just required for the purchase that's fine.
I agree, it's pretty much a bug as far as I'm concerned. "Oh no, I *want* an annoying delay before my sounds play..."
Yes it's done all the time. For instance: <gameLevel> <mob mType="orc" x="12" y="15" mood="chipper" /> <mob mType="orc" x="9" y="11"...
I'd modify it to remove the top row and right column. Those saw-edge lines look silly.
Good lord yes... how does that solution work with 255 levels?
I absolutely approve this app.
It's just too long, sorry. I could only do the first five pages before closing it.
AsyncLevelLoad always has (and still) just gives me either 0 or 1.
Just goes to show that game programming isn't for everyone.
Human scores only, and only if they win.
Try Photon: http://www.exitgames.com/ (i'm not affiliated with them, just have had great success with the server)
The stock animation tool in the Unity UI is pretty good for this. You can draw out a path with your mouse practically.
Well you probably need to convert whatever functions are in "Pathfinding." You can't just hide an entire file.
Instead of splitting on "white space" which I'm assuming the W+ is... explicitly list your items... \t and \n plus the space after a \t and the -...
Particle system would be perfect for this. You'd barely need any code at all, just do it all with Unity's objects.
Unless you are a sound engineer or professional musician, everyone is going to hate your sounds/music. I recommend: SoundDogs.com for sound...
Hmm... my game is a 2D platformer, but I simply MUST have this feature. Maybe the splash screen.