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I too have been transplanted to the Emerald Isle by the allure of a lovely oirish lass (she'll kill me if she reads that :P ). As my profile...
This sounds really cool Tinus, and I look forward to seeing what comes out of this! I've been really getting into DSP stuff lately, since I'm in...
On the visual character design side, there are some excellent posts on the subject on Jack Monahan's design blog (and yes, I did find those...
Interactive fiction actually has a pretty die-hard following, and they're still being made today. But yeah, when I hear "interactive movie" I...
I'll be in Amsterdam during the last week of February (21st-26th). I'm tagging along with my wife for the FITC conference, but I'd love to go for...
While game engine features used to be a big factor in how good a game could look, in the last 5-10 years the rise of commodity engines has meant...
dreamora, you may well be right then. For those type of games I could see it working quite well, but for the higher profile games on the iPhone,...
I could be wrong, but I don't really see modding an existing engine as being a great way to re-learn aspects of C++ that would be useful over your...
I honestly don't know how the iPad is going to do overall, but I feel pretty sure of one thing: it's not going to be anywhere near as big a gaming...
Remember that most netbooks have Atom (low power) processors or similar, so the clock speed doesn't tell the whole story. On paper it might sound...
Don't get me wrong, I love a good adventure game. I just meant to say that the "classic" adventure game is largely a niche genre now, though they...
A lot of the conventions present in classic adventure games were down to hard limits on what you could actually do in a game. Studios like Sierra...
I know it's not exactly the concept you've outlined, but this makes me think of a game where you're like the smoke monster from Lost, i.e. a big...
Don't have any personal experience, but yes, I think they are less prestigious at the moment. Stardock is no Valve, and their releases, while...
When you can charge for support you don't need to charge ANYTHING for the license, just look at Canonical or RedHat. That's a different business...
You can get the pointer to the byte array in Objective C with NSData *imageData = UIImagePNGRepresentation(myUIImage); Byte *byteArray =...
Your just have to set the depth value of the camera your particles are being rendered by to something higher than the depth of your GUI cameras....
Yeah, the Unity folks aren't ones to just bump version numbers arbitrarily. I started with Unity around 2.0, and considering the massive changes...
Another point in favour of vertex colours is on the iPhone, it won't break material batching the same way setting the colour through the material...
Mesh colliders really don't work well with high velocities, in my experience. There's just too much involved for the physics engine to resolve...