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Not fixed yet. We also receive tons of crashes from Android 8 and 8.1. Our players are waiting for an update that we are not able not deliver...
Sounds strange. I imported it to 2018.2_0b3 and had no problems.
Yep, im on it :) My point was that in a later version of this project the character should be humanoid by default.
After converting ellen and her animations to humanoid the whole movement feels jerky and broken. The forward anim has a wrong y rotation. Multiple...
Thanks for this awesome example pack! I saw that ellen and her animations are not humanoid. Although we can retarget them, it prevents us from...
If i disconnect and reconnect a client, i get dublicates remaining in the list. From my understanding of the code this should not happen. public...
Edit: will post a complete solution soon. meanwhile use this as an advice: seperate renderer from rigidbody parent. then lerp renderer.
please continue writing this document! looks like it'll be the recommended start for unet beginners in the future.
hey u(i) experts, im currently struggeling with streching the width of vertical layout group child objects (within a scroll rect). my goal is to...
Hey everyone! Along with most if us, i'm currently experimenting with the new ui system. i got stuck at the point converting my enemy indicator...
Hey guys, after months of just browsing the showcase board i finally got something to post :grin: Google Play Store:...
looks awesome congrats!
do it! :)
stats look fine. as dantus said, problem will be something else. do you frequently (for example in update()) search objects via GameObject.Find() ?
i googled for you and found this: video: https://www.youtube.com/watch?v=f30oF8-MBOg download:...
i would suggest to: 1. add a collider to your falling objects 2. add a tag to your falling objects (for example:"hitobject") 3. create a script...
is com.microeyes.admob the packetname in your android build settings? if so, rename it to com.sheffieldlad.yourgamename
thanks for your answers! i did not reply, cause im still testing around. ill keep you updated.
you guys should check out the new sample assets (beta) in the asset store.
editor runs perfect. problems only occurs on mobile device. and YES, there is a water shader i didnt mention, that scrolls the water texture (its...