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Ah... good tip. Still a 'noob' at 3dsMax I guess. :) Thanks again Joe!!!
actually, I think I'm able to add a "Turn to Poly" modifier ON TOP of my morph and skin modifiers... and then drag them below. That way I can...
ah haaa! No, your description was perfect. I'm so glad I addressed this problem now (and that I got such a prompt answer!)... because I was just...
Each time I export my character I get a warning regarding "Turned Edges". So far, I cannot see anything wrong in my in-game scene... but I'm just...
I figured it out... user error. I was able to change the axis in Max, I just didn't think to change the viewport view from 'global' to 'local'....
I am using Max and I cannot seem to change the positive-Z axis to look forward. It only will look up (Max default). Even if I recreate the object...
So, am I to assume Unity CANNOT support morph targets? I would like to import a character w/ bones and skin weights.. and 'morph targets' so that...
thanks Chuck, much appreciated!
hey everyone, I'm brand new and I am tasked with evaluating the Unity Engine for company purchase. I am the Art Director and am pretty please...