A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I know I don't have it because when I updated the computer which had it to snow leopard I made totally new users. Sorry.
hmm... you have use the original because I don't know where it is I haven't used unity for quite some time
nope...
what about my track pad I use on my macbook pro ? :D the game was fine to be played with a 1 button mouse, the controls don't even use the mouse...
lol ummm... are you supposed to fall through the floor when you go through a portal?
it will do that when he is falling. so he must be in the air constantly and then falling and stopping but then going back up some how.
shouldn't it be Windows and Mac not or Mac? but looks good :D
the tutorial was made for 2.1 so it should work fine with 2.6 (in 2.1 we had animation editor and stuff like that)
shouldn't make a difference try all the different things people have mentioned on my macs they've work fine without a single problem.
guys just stop complaining please. I mean just be happy that if you have indie you won't have to pay for the 3.0 upgrade and I mean they could of...
yea! time to install this on all my computers :D all 3
yeah I mean 3.0 shadows and reflections. 3.5 render to texture. 4.0 svn support .... and so on.
oh sorry I thought you meant it the other way around.
ok
no you can make things in c++ of for the 360. and unity doesn't need to be changed to make stuff fro the 360 but your right they would most...
for light mapping?
sorry 1 million polys per scene with a max poly per object as 66 or something close to 66.
they'll most likely add it to here sometime but haven't gotten around to it.
http://download.unity3d.com/company/jobs/pdf/XBox360Programmer.pdf there working on stuff like this but don't have someone to do it and people...
how would the shadows use render to texture? and if they did wouldn't that just be plain inefficient?