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Sooo.... where is Skinz?
new version is in the store: v 1.3.0
Wow that's a really good news, thanks for the hard work! This asset is worth every penny and I am sure it will end up at +$100 so, it is a good...
Thanks Polyvector for the quick fix... I am amazeballed! I must say that the visual result is jaw dropping. It seems that some shaders does not...
Ok I think I have found the issue. The problem comes from the Overcast option. Actually if I change the overcast texture with a smooth dark one,...
I am in Asia, it is the day here. The file takes some time to upload. I think it has something to do with something specific to my scene. I have...
All your potential solutions have been tested prior posting on this thread. I am uploading a project right now so that you can test by yourself....
... the problem is not coming from the light source. Even if I select no shadows with the light, I see the same. The demo is working fine. But...
I have some problems... please check the picture and let me know what I can do. I tried everything... if I uncheck Sunshine, everything is fine....
I have some problems with your script... here is the list, let me know if it is me, or how to fix them. 1- when you are walking, the player...
Or another idea, is to make the water a cube instead of a plane, and check if I am inside the cube (draw inside the cube black for example)...
oK, if I do In the vertex shader: and in the pixel shader I do It is not working of course: here is what I get: [attach] But what I want...
Open a ticket (see my signature), I will give you the beta when ready. I am interested in your feedback too.
Thanks Jaimi, I was about to say the same, but you was faster than me ;) The story about the delay is that what is on the video, I lost it in a...
Thanks Meth11, I will make some tests and if I find a solution that works will post the piece of code here.
Daniel Brauer@: Interesting idea, but I need to have the Y coordinates, it is about water. I want to darker under the water, and maybe shade under...
I have this question for a long time. Let's say you have a plane and you want to display the pixels under the plane in black, and the ones above...
There is a lot of customization, well almost everything... the editor is 4 panels you can see one of them in the picture above... The main thing...
I will do some tests. But my guess is that it is much faster. Water 4 uses several passes, and the shaders are quite heavy... it is well written...
I will post news here before it is effectively released. I am also looking for Beta tester who can work on demos with the water so that I can use...