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UPDATE: well I tried to create a new VM with the latest version of Genymotion and I was unable to flash the ARM translation libraries nor gapps....
I hada look at the thread on XDA and there are a number of people with similar issues where the zip won't flash. You might find its in your VM's...
Yeah, this is really out of date. They got off to a shaky start, but the current version of Genymotion is actually really good for testing Unity...
I keep trying to finish the C# port but the pace of development is too fast for me to keep up!! I'll download the latest packages and see what's...
it's not just a matter of centering the radial blur on a light, I would guess that you also have to do a bright pass, so that only the sun's glow...
Great work - I'll port all the scripts to C# a bit later, maybe put them on my Skydrive for people to download if they want them. Just one tiny...
If porting Unity Pro effects is feasible, then I think that is surely the way to go. I'm hopeless at writing shaders, I wouldn't even know where...
With this particular application the speed seems to be the same as the code is spending nearly all its time in readpixels. The higher the...
Sorry, disregard what I said about depthTextureMode, its pro only. I found some code online and quickly tested it but the depth buffer is always...
Sunshafts/god rays: that sounds great to me :D Bloom: I have to say that I don't think you can do proper bloom just by changing colour values,...
On a fairly standard-issue gaming rig (3ghz CPU, decent graphics card) the performance of your Unity game in Bluestacks will be pretty amazing,...
This is marvellous, really good work. Are you likely to add any more effects in the near future? perhaps bloom, depth of field or sunshafts?...
I've been testing my Unity apps in Genymotion, an new android emulator that has hardware-accelerated 3D graphics and support for Arm7 binaries,...