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I appreciate everyone's input, but this is 5 years old :P haha. In that time I've found any can work really. Integrations, automations, DevOps,...
Hi Guys, I want to mock services/dependencies between classes. What's the approach to that in Unity? Can I just intall Moq into the project?
Really it's just returning the value of how much has been rotated so far, which is done in the other method. It could happily be a property...
Actually I may need this to be a UnityWebRequest otherwise I'm locking out the platform of WebGL. As that doesn't support System.Net. Thoughts...
Hi Guys, I see UnityWebRequest handles all common requests, except PATCH. I can use a HttpClient to do this, but it's annoying to import loads of...
Found the answer to my own problems. Though it was pretty tucked away in a StackOverflow randomly (cheers Unity docs on SO's)...
Hi Guys, I created a ScriptableObject object using CreateAssetMenu. I only have one object created in the Project. I want to use it to store...
Yeah I think that's probably the way to go. The only other alternate I could think of would be to make some custom property drawers for fields...
You're not finding it too much of a pull on the CPU in the Editor then? Sounds like I'll just go with that then, thanks!
Hi guys, I want to create a custom attribute for the Unity Inspector. Similar to how Attributes and PropertyDrawers work, but on a class level....
Perfect answer. We only use them for private in-house shared packages. Thanks
Hi Guys, TL;DR: Pretty much the title Longer winded version Looking for best practice here. I see there's many ways to share assets between...
Been following that, thanks for posting it! I'm getting the 405 error though following the example: I'm able to publish the package to GitHub,...
The question is pretty much the title. You can obviously use the Resources folder, but Resources.Load is slow and would force you to put all...
Hi Guys, I have multiple planes lining up against each other making up the ground of my game. Even though I'm using the snap vertices shortcut...
I'm pretty new to networking and am stumbling across the terror that is the uNet situation. Mirror looks like an awesome fix for a 2yr old project...
Yeah I'd added the editor script inbetween the previous build, and had only done regular play mode tests to confirm things are working (as my...
I found it! For anyone for future reference, looking deep into the editor log really does help. I found I'd written something that was editor only...
Let me go give that a bash!
Hi Guys, I'm having a very strange problem. My project has been working for multiple builds today and has done for months. I've just tried to...