A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey there! Sorry to bother, but how can I upgrade my Spline Package? UPM shows only the 2.3.0 version, on Unity 2022.3.7f1.
Thanks ppl, the whole "I can't see new versions in the UPM" + "why is 2.0 older than 1.3" got me really confused. Unity staff ought to do...
That's a really good question, this tool is invaluable and it would be sad to see it abandoned after the acquisition
I'm even more perplexed after reading the documentation of the Google plugin : As I'm using 2020.3 I should not need this plugin then ? But...
I'm not sure why, the forum keeps cutting my post. So let's try this again : Several questions and remarks : 1. Google Play asset delivery I'm...
Hello there ! Several questions and remarks : 1. Google Play asset delivery I'm trying to enable this :...
Hello there ! See below, the forum are quite buggy right now
I'm honestly more interested with native .NET / mono support. The editor experience is pretty OK by my standards, the real pain is compilation time.
I second this question, I have errors in my UCB generated builds that may be caused by this (I'm providing this argument locally)
Encountered the same issue, and lost WAY too much time debugging this ... This only happens if we try to build against ARM64, ARMv7 builds are...
It was better for a few hours, but the "An error occurred while loading the build targets for this project." message is back. Also stuck in...
Same here
This works for me : Debug.Log($"#UCB Asset saved version : {test.Version}");
Ok, I think I finally found the issue : https://forum.unity.com/threads/android-builds-failing-when-script-debugging-is-enabled.1027357/ I'm...
So, I digged a bit more. I removed several plugins (Firebase, Unity Ads) but without success. And then I noticed that the AMRv7 compilation was...
Small bump, I really am in a pickle here!
Hi, We've got a working project which builds fine locally : Target : Android ILC2PP Local build platform : Windows 10 Unity version :...
Got the same issue. It works locally but hangs forever at this point in Cloud Build
Digging this up. After 1 year, where are we on this ? I'm currently setting up Github actions and it seems to run "okayish", but I still wish...
Hi there ! Great asset, helps a lot for mobile development ! Using the last version of SRdebugger, I saw that many static fields were not cleaned...