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Separate names with a comma.
If that's the recommended way to create separators then that's wild
All objects receive the same single value, instead of a random value per object. ie: I select 10 game objects, in the transform inspector I put...
The lag is not present in the Beta version of Unity. I can't speak for the audio popping, but as far as lag goes it is fixed. However sometimes...
I'm running into the lag issue too. I swear I've tried ODR in the past where there was no perceivable lag when changing from 1 to say 20 ODR...
Guess you haven't checked the announcements recently
So every 20 frames..?
The """prefab""" generated by the fbx importer is a trap, never use it for anything.
Do they understand this isn't limited to passwords auto fill? It's any non-autocomplete suggestions. Google keyboard offers a lot of them...
Haha wtf
We could definitely use some runtime non blocking texture compression love from Unity
We're listening to our valued users This sucks! We value your feedback! We hear you! Please, this harms usabili- This change is an improvement...
It's absolutely wild how much work the gpu does every frame when you really start digging into the pipeline..! It's just, double checking every...
As suggested in the post above, using o.vertex = asfloat(0x7fc00000); Is same as setting to NaN (0/0) and does not generate a warning, I'd...
https://forum.unity.com/threads/reset-entire-addressables-system-at-runtime.986625/
Preferably for specific scenes only https://forum.unity.com/threads/force-binary-serialisation-for-scenes-only.1102570/
Please see here https://forum.unity.com/threads/question-change-remote-load-path-at-runtime.844606/#post-9020251 Basically if you check for...
Can we have some way to track this bug
Was excited about this as we do our own mesh combining and already use custom mesh data layout - so an easy performance win if all I have to do is...
Yes there was one other devious little detail that may be causing you issues. Or maybe it can help someone else out in the future..! I think this...
It was not very clear by they gave some explanation on the GitHub issue. Something about users expecting it to "just work" with shadows and other...