A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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I think it's exactly like what Tempest said, most of those game already got the upfront money from sponsorship (through site like...
This is great news. but how come i need to install manually restart browser for unity web player ? I thought unity plugin used to be one...
In your 3d program, parent the Gun/Arm to a dummy object. (as far as i know anything that has translation / position (x,y,z) animation has to be...
"Show Result as Posts" is not fixed yet, still having trouble to search for a specific post. For example i search for "tile sprite" with Show...
I'm afraid it's too late, he is already taken :D [IMG]
...or like arguing with a mule maybe ? :P [media]
I wonder if 2D flash games also benefit from all this gpu acceleration talk in the article :P
In Unity 3.0 is there a way to use a pulldown menu for assigning reference (similar to Unity 2.6) I found that sometimes using Asset Management...
Wow.. this game looks awesome :D !!!
I think it will take a while before we can see Unity as popular as flash :D (i do hope it happen sooner though), i guess that's why most sponsor...
I also has problem with installing Unity 3.0, it always give me this message : sigh.... I wonder why we still need to authenticate for the free...
Another bug that i found in the new forum (please ignore if someone already mention this before): - Show Result as Posts, doesn't give a direct...
The new forum is a bit too fancy for me, kinda look like a forum for social networking type :P I like some of the new feature though (Search by...
Vic20 i saw your Newton Dice 3D on 1st page of Iphone Dice Game, it's number #2 on the new list at the moment. so i guess you're save, in the...
maybe set it to 30 just to be save ?? (that's how the old system works) I'd love to know about this too actually :wink:
maybe use: if (touch.phase == iPhoneTouchPhase.Began) animation.Play("Run"); so it will be called once when player touch the screen....
maan this is pretty Awesome !! Thanks a lot for sharing this coolness pixelplacement1 how come i never heard about this until today :P
Input.GetButtonDown is using "string" for parameter, that's why it throw the error, so use "Fire1" :P ref:...
no need to thank Dreamora, he's an AI.. aka a robot it's part of his job to answer all our questions :lol:
looks like you compare touch.phase with 2 kind of values on the same frame that's why it never get called. on your code you did this test in...