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Thanks, I know quite well the camera technical, I am an amateur photographer. It's also a rule of photography move the camera to get the perfect...
... Continue from MountPoint thread... It's possible change the zoom by moving the camera without a lot modification of the code? Otherwise I can...
I bought all of your assets except bone controller (I use FinalIk and PuppetMaster). I have to say that Version 2 Is amazing, code very well...
Hi, Alloy skin sahder uses a alternate texture (not need the alpha channel) only for masking the cutout or dissolve. I think will be simple to do...
Hi, I have bought this, mostly for skinned clothing... I use daz character and morph3d and I'm interested to use the texture mask to hide the body...
Hi, I bought all yours awesome assets... For the update, can you decorate the room with the fireplace in Christmas style?
Thanks, I see what you mean, the shader keywords limitation is a real bother and I was thinking about ad-hoc shader also for tessellation. Anyhow...
@cician Hi, First of all your shader is amazing and I would use it in daz studio or Morp3D character in but, the there is a problem that only you...
Hi, I have bought obi and I'm happy with it, stunning with the new performance and I want ask you if can provide a example with waterfall and...
Hi Tom, FYI... I'm trying Unity 5.3b3 win64 and RTP 3.2i (with a new clean project) and Unity crash when I build exe only with RTP others build...
In Unity 5.2.1p4 the normals simply not appear like in picture... If I disable HDR from "cam_SuimonoNormals" works as espected. This, in a clean...
Hi, I was trying the last preview but dont' work in deferred in my 5.2.1p4 only in forward e legacy deferred...
Hi, For resolver the camera issue change the "FixedUpdate" with "LateUpdate" in TPCamera script. FixedUpdate shouldn't be used to update camera...
Fantastic look and speed , in my system with gtx 980 at 2560 x 1440 I have 170 fps. The only thing is when changing the wave speed then the foam...
Hi, I have notice that in Unity 5.1.0f1 RC there is the following error: NullReferenceException: Object reference not set to an instance of an...
Yes , you are right, I had static batching enabled and final fence marked static... Thanks
Hi, FYI, in Unity 5.0.1p1 I had to remove "CombineChildrenPlus", this has generated an error after the upgrade from 5.0.1
hi baldinoboy, I had often this issue in DX11 with Tonemapping (unrelated to AFS). This happens to me when I use 'Adaptive Reinhard' with square...
Thanks, solved for me...
I usually read the documentation before to write... Anyway... - Clean new project... - Clear cache - Visual C++ 2010 Ok - Directx Ok - copied...