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That's one way to get around the problem. Or you can try the package I've just sent you. That contain the fix for the bug. Sorry for the trouble.
Unfortunately the effect can only be applied on a unit, either a creep or a tower. To create a ground effect like that, you will have to do some...
Yes. They apply immediately after they are purchased. But you will need to enable the option 'Game Scene' though. Just to clarify. Disable game...
Right. What I was saying is your generated code is missing the line I mention. So you need to add the code to the generated code. It's a copy and...
Your code is clearly missing a few steps. Since you are referring to SpawnUnit in Ability.cs, you can see which line are missing. First you need...
You will need to modify the code unfortunately. The good news is you can get away with as few as 2 lines of code. First you need to remove line47...
Correct.
It doesn't matter the whole grid is walkable or not, the pathfinding algorithm will always find the shortest path available. At the end of the...
Unfortunately no. As for workaround, It's very much depends on how you want the pathing to work. But honestly, even with the simplest execution in...
Sorry for the slow response. I've been away for most of last week. Unless I miss understood the situation, I think what happen is intended. The...
Sorry for the slow response. I've been away for most of last week. What version of TBTK are you using? Have you done any modification to the...
I found another thing. Check your grid, each individual nodes has a move ap cost assigned to them. Make sure yours is 0. You can do this by using...
I'm not sure what happen with the move ap cost. Mine's work correctly. Have you modify the code in anyway? As for attack, do you have the 'End...
I've just checked. Apparently there's a bug with the code. What you can do is enable both consume AP when move and attack, then set both cost to...
I'm afraid there's no gamepad support for TDTK. However I'm not sure if anyone else has done that.
There should be a setting in the 'AI' component on the GameControl object in the scene that allow you to do that. You can set the 'AI Behaviour'...
Sorry for the slow respond. I've been away for the past 2 days. Can I know what version of Unity are you using? I tried it on Unity as latest as...
You can't just move the gameobject. The position change has be register to the grid. There's an existing ability 'Teleport' that do its namesake....
Of course, each tower can have more than one upgrade option (up to 3 if I remember correctly). You just need to create a new tower prefab for each...
You assign the damage/armor type to a unit (towers and creep) using the their corresponding editor. TowerEditor for towers and CreepEditor for...