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No, I haven't updated to 4 yet. I'm not specifically measuring the pixels, I'm just setting localScale.z to 1 on the child sprite and I want that...
Hi, I recently updated my 2d toolkit and am having the following new issue: When I have a sprite as a child of a different sprite, and I set...
Hi, I'm setting UIButton.isEnabled to true, and it seems to be tweening to the disabled color at a preset speed rather than reading it from my...
I take it back. I am still having an issue. I'm using the following code: var animSprite : tk2dAnimatedSprite =...
Thanks. It seems I was actually already doing it correctly, but was then calling an animation within the Start() function of the Sprite and that...
Hi, I am trying to use SwitchCollectionAndSprite within my script so that I can change between collections on the same sprite. I've looked at the...
Hi, I'm having an issue changing the NGUI Camera's eventReceiverMask from code. I am using the following line: camera.eventReceiverMask =...
I'm not sure what the issue was, but when I re-create the font back in the atlas it was originally in, it works fine again when I drag the fonts...
When I look at the sprites within the atlas and the font, they seem correct. They both show the box around the font. Would that have explained...
Hi, I'm having a an issue. I decided to reorganize my atlases and decided to put all my fonts in the same atlas. So I removed the font it...
Hi, I was playing with the trial version of NGUI this weekend and then purchased the full version today. When I went to create a progress bar...
Perfect, thanks!
Hi, I'm trying to work through just the basics of NGUI. I'm using 2d Toolkit for everything non-gui in my existing project. When I start a...
Yes, using JS. This fixed the problem for me. Thanks!
I've been away from Unity for a while, so I installed Unity 3.5 and the most recent version of 2d Toolkit. When I import 2d Toolkit I am getting...
Is there an easy way to switch the sprite collection from code?
That did fix the issue. Thanks!
Hi, I've run into a bit of an issue using the Animation Editor. I'm creating a game that has a lot of frames per animation (50-100). So I build...
Hi... Again. I was wondering if there was an easy way to do some sort of Copy Pixels type function where I would be able to copy a portion of one...
Setting the execution order worked. Thanks!