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Thanks for the info Lexie ;D We just switched to a different AO solution and just use prism for the rest. For now that works great. Also we use...
Just a question: We are using PRISM as default image effect stack and I noticed that the Ambient Occlusion is applied on top of the volumetric...
Well I'm running an "old" FX8350. Compared to an i7 6700k this at least makes ~80FPS in Battlefield 4. So this might already be a reason ;) Will...
Do you have an Intel CPU? That could be the reason...
One should already try and keep the resolution of cookies to a minimum. So it's not bad. Shadow caching sounds great too. Can't wait to play...
The downsides really don't sound that bad actually. The question concerning Light Cookies would be, if you're able to check if a cookie on both...
Hey Lexie just checked out the 2 demos. The result on my system are like this: Unity MSAA 8x fps - ~80-81 Clustered Single pass Forward MSAA 8x...
We had this too. Unity doesn't use the "right" fullscreen mode, so changing the resolution does not really change it properly. You need to make...
Let's just put it that way: - Looks better - It's faster - Better (faster) volumetric support - Better Transparency support I don't see any...
This just sounds awesome Lexie. Hope everything goes well and we will get our hands on it ;-D That's what Unity might need ^^
Really great stuff. I think I might have to start learning more shader specific stuff :) Basic versions for one (or both) of these might come in...
If it's easier, I might consider it. But as I have nothing to base on currently, I think this method is what I have to stick to. If there is...
Hey guys, I tried my best to get it working (also removed some unused stuff for now). Here is the code. [SPOILER] Now if the object is at...
@Peter77 will check your thread again. Read through it before, but maybe I can get some more information by reading it again ;) @gurayg thanks. I...
Thanks for your info. Good to know about that. I knew there was more to it than I thought ^^
Hey, for a project we need interior mapping for some windows (so it doesn't break the illusion). We found a shader based on Unity 4 here...
Hi guys, I hope someone here can help me out (it's really the first time for me creating complex shader in Unity with Shaderforge). I used to...
So far I love the way the Volumetric Lights look and how low the performance impact is. But I have a rather simple question: Is there a reason why...
Can't wait to get my hands on it. The Asset Store Team needs to speed up (no checking everything is fine, even if it means we need to wait a bit...
Welcome to the world. Everything needs to be paid before you can really use it. And still you have the possibility to ask for a refund, so what's...