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Hey. This is perhaps a stupid question to ask, however I am sorely in need of assistance here. I am trying to avoid the edges of a texture while...
Hey everyone. I am having a problem optimizing the code of my game, in order to be able to generate over 3000 thousand canvas objects in world...
Hey everyone. I am facing a problem with this asset and was wondering if any has an idea of how to get around a problem. Basically I have several...
Hi zangad. Thanks for the quick reply on this. Sadly I already tried to persis the TooltipManager object between scenes, without any success. The...
Hi. I am having problems with your asset, I use it extensively on my project and there is a particular issue with it now, that's wrecking my...
This solution worked great for me. Thanks sevensails!
Thanks you guys for all the advice and tips, you have really eased much of my fears and obviously expanded greatly my knowledge on the subject....
Hey everyone. I am a devoted coder, who after more than a year of work in my current project, is about to go look for an illustrator to replace my...
My main idea for using formation is to model fighter squadrons, as such a ship would replenish a fighter to the squadron per X seconds, so in...
Well on formations the most obvious ones missing for sure are wall, box, sphere and inverse v; but it would also would be cool to have some...
Awesome news! I already got it and started to integrated with my project. Hopefully by the time I am done with that, you'll have that update so as...
Hi. I was wondering if you plan to finally add more formations to the pack, because frankly it's the only thing lacking to make it the definitive...
You can also speak for me in that regard, I feel the exact same way about all of it. Any news is good news.
Thanks Herman for your help. I was able to crack what I wanted using your code as reference. Basically I created 2 functions, one to filter out...
I've tried your code and I am getting an error related to the Where method, which seems to be missing in the PointyHexGrid class. I searched the...
Great package! I've been using it for a few days and it has practically everything you could ever want for handling grids. One thing though, how...
I think we can all agree that the ideal would be to have both, but I my case I have to go with the ability to edit each system in detail, settings...
Most excellent news! I can't begin to describe how awesome those new features sound and look, according to that video. Can't wait to try these...
This game sure looks awesomer by the minute. I loved the original Metal Marines, so I can't see how I can't love this one. I will be following...
Hey Jared. Awesome progress with the lights, they do look great. A couple of questions though: is there a slider for specifying how dense the...