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After much effort (as a one man band!) my first app has been released. Split Decision Details from the App Store: Playing Split Decision is...
Brilliant - all working now - thanks very much for your incredibly fast response. :)
Wow, that was fast - thanks Mike! I just downloaded the updated Etcetera one, but the StoreKit download still has the old date (2011-10-11)...
Yesterday afternoon I was happily using Xcode 4.2, and compiling without problems to iPod Touch iPad 2 using the Etcetera and StoreKit plug-ins....
@ciaravoh - you are quite right, and in fact I don't import the original .png's into Unity (as you say, they are in the Texture Packer .png)!...
@eem: I have edited my previous post to make it slightly clearer, but you need 4 files to use UIText in UIToolkit: 1. myFont.png = your bitmap...
Thanks Prime31, I now understand the advantage of being able to access both the SD and HD versions of the sprites/UIText with the original...
eem: prototype.png is "included" in the textDemoSheet.png that was output by the texture packer program. Look in the corresponding txt file...
Thanks Smag. :)
This looks great - many thanks Prime31! Not to go too off topic (maybe someone can point me to a seperate thread), but what's the problem with...
Hi Eric. I bought Vectrosity on Monday (from your website, not through the asset store), but it's only tonight and the weekend that I'll get to...
I've obviously missed an important discussion somewhere, but could you please clarify what you mean by this?
Many thanks KevinR - that's very generous of you! I'm sure this will be extremely useful to lots of Unity iPhone newcomers.
Hi guys. Just finished writing most of the code for my first game in Unity (a puzzle game) and am now turning to the GUI. All I really need to...
I also downloaded Mono 2.01 / MonoDevelop beta over the weekend (thanks for the information guys!) and enjoyed using it with Unity but, as with...