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Sharing another great use case for CUPP today, with the most recent update offering better colour correction support than ever before, it's...
I would strongly recommend just writing to one texture, and then Blitting that result to the second one in another pass. Particularly if you're...
Have you tried it in play mode? May be an issue related to the motion vectors texture not working properly with the editor paused. From a quick...
Just about every game since this post was originally made has been released without support for 32xMSAA, and they managed. There are better ways...
What do you achieve by replacing FinalPost? It's not really performing a point filter, it's just sampling the last blit texture. For any other...
CUPP Version 4.5.1 is now live on the Unity Asset Store! This update fixes a bug with colour wheels, and reworks CUPP's main UX, in the PRISM...
Can I just say, calling a non-UI based API "Render Graph" (when Unity already has multiple other 'graphs') is a prime example of why marketing...
Version 4.5 of Cinematic URP Post Processing is now available on the Asset Store! Featuring full support for Unity 2022.3 and above, full...
A new version of CUPP delivering full support for Unity 2022.3 onwards is on the way! Alongside compatibility, expect performance improvements and...
Sorry for the late reply, didn't get a notification! This was caused by an undocumented change on Unity's side, but I'm working on a rewrite that...
Great catch, and apologies for not updating the original post since then! To communicate why the price change to CUPP was made, recently Unity...
What Unity version are you on? The 2021.2x version of PRISM was the version updated with DLAA, so if you're on a version prior to that, let me...
Hmm, looks like an issue with my last version upload - have just submitted a new version to the Asset Store which should fix this, will be 4.42...
Just to confirm, a couple of hours ago Unity approved the new version of CUPP, are you on that very new version? If so, you should have a...
Hotfix for this (and a broad range of DoF improvements, while I was at it, including larger possible blur, improved aperture/focal length...
Not scaling related, but implementing first-person ladder climbing (particularly ladders of different lengths, types, etc) is non-trivial.
Use a shader that supports emission, then set the emission value via script to change over time using Lerp(). Quite simple, and that way you will...
ChatGPT at the moment is like a free tutor for (just about) any subject you can think of. I'm experienced in shader code, but seeing what it can...
Apologies for the slight delay, but the new version of PRISM, with DLAA and a number of other improvements is now live on the Asset Store! It's...
Very weird, looking into now! To confirm, build works correctly, it's just the post process profile where it gets removed every time?