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This should help. http://answers.unity3d.com/questions/599104/quickest-way-to-learn-how-to-make-a-2d-point-and-c.html
This should work and place a game object(cube) at +8units every instance of the object. Essentially it's placing the game object on the x plane...
It does work when you attach the script to a game object. If you make IsRoot public and toggle the value in the Inspector it should fade and be...
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Looking good!! Good luck and let me know when it's out :)
Looking good :) I agree with @ImaginaryHuman quite a lot of empty space (mobile controls? et al) and the aliens currently use a limited amount of...
If you are using Mecanim these videos should help you http://unity3d.com/learn/tutorials/modules/beginner/animation
TBH you may be better asking in a graphics forum. Most gamedevs are pretty busy doing their own work.
Def. take a look at the Mario tutorial from Walker Boys Studio, it should give you some pointers...
Hi @phuongnam3k Making a fighter game in top down perspective is going to be a challenge as it will be difficult to view the range of moves and...
Thanks for all your help :) Not an ideal solution, have attached the colliders as children representing a body part.
It's a 2D collider
Unfortunately they are all attached to a single gameobject. Would a third party asset be able to solve the problem?
As @CalaveraX suggests the tutorials are good place to start and learn more about Unity. http://unity3d.com/learn/tutorials/modules and the live...
Thanks for replying so quickly :) Unfortunately disabling/enabling the other colliders does not work. Only the topmost collider can be edited?
Hi Guys, how can multiple 2D colliders be added to a game object and the vertices edited. I'm making a fighting game and have added multiple...
A quick solution would be to use PlayerPrefs keys to store and restore the current game state and you could also test if PlayerPrefs key exists...
Take a look at http://unity3d.com/learn/tutorials/modules/beginner/physics tutorials and thenn add a physics material to your collider and...
This post should help http://forum.unity3d.com/threads/2d-pixel-art-resolution-and-aspect-ratio-problem.235925/#post-1568507
You could try and decrease the size of the collider's so the tank rigidbody overlaps the colliders by a few pixels