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Ahh, it was set to private. It is public now.
I am maintaining a version control integration in Unity using SVN as backend and I am releasing it soon on the assetstore for free. It started out...
Changes to the smcs.rsp will not trigger the automatic refresh of the AssetDatabase as scripts and other assets do.
You can add a file called smcs.rsp to the Assets/ folder. The content of the file will be added as arguments to the compiler. Do a 'smcs -help' to...
Here is an addition working well with GUILayout.BeginVertical(): public class PushState : IDisposable { Action mEndAction; public...
Here is a way to Push a variable and automatically Pop it when the 'using' statement is going out of scope. Works well with: GUI.color,...
I have developed a SVN integration partly at work and partly in my spare time, and we have decided to make it open source. The current state is...
I have been looking at customizing the navigation in the SceneView. I want to improve the sceneview for the creation of 2D games. I have however...
When ever you change a C# filename in the Project view you also need to rename the class name inside the file. This has to be done every time a...
Take a look at what Zero Point has made in Unity: http://www.interstellarmarines.com/game/bullseye/ As an ex-collegue I am proud of what they...
With use of your trick to write things back to the AssetDatabase here is a working version of the AssetPostproccessor. It is a hack to hijack...
Intro: Unity has made a script for combining static meshes to reduce drawcalls called CombineChildren.cs (using a utility script called...
I filed a bug report showing the problem, so hopefully a work-around or a fix will be made. I will post any progress on the case here.
Does anyone have success using c# events on the iPhone? I have compiled this simple example that shows the problem. The example runs fine in...