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The issue is not the dialog. The issue is that the editor is unresponsive for a long time ("busy doing something"). That's what the dialog is...
Editor Iteration Profiler would reveal where time it spent (most likely, some code that is ran after every script recompile, in your own project...
Ah ok! Point taken, we'll look at what can and should be done.
Does Vulkan even have WaveMultiPrefix equivalent?
Maybe, I'm just parroting what I've heard from people who are working on asset importing pipeline code :)
My understanding is that this is by design. Existence (or addition/removal of) OnPreprocessTexture could alter the result of texture imports....
Do you have a case # by chance? If it regressed in 2020, it should absolutely be fixed in there too, IMHO.
What kind of files (i.e. file extensions)? What are the processes under the parent process, if you expand that section in the task manager? Do...
What "some thousand processes"? That definitely should not be happening. Do you have details?
I added a "[solved]" to thread title
Could it be an issue that at LateUpdate time, the skinning has not happened yet? So effectively you are getting data from the previous frame. If...
Probably missing a matrix transform of the root game object, or something? Just my guess.
If it's for Lights, Cameras and possibly some other object types, that sounds like a known issue that should be fixed in alpha 15....
They most definitely are. In all our current Editor + Engine (not counting packages) public APIs, I see 1886 Obsolete attributes right now :)
Thanks, poked the relevant folks. Even if someone does think that "backwards compat behavior should be preserved", well a flag could be added...
I don't disagree. The subMeshCount behavior is perhaps not "completely idiotic" though. Like, ok right now I would not do that behavior, but it...
No, it's a terrible idea indeed. But such is life of public APIs: we made a mistake ten years ago, and now we can't ever fix the behavior, since...
Henrik is, I'm just a local social media communicator device :)
Alright! This took way longer than anyone would have liked (sorry), but the unity C# reference source code github repository should be up and...
Very likely the same as #1374532 and should be fixed in alpha 15