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Hi there, we have one problem, in the editor, everything works fine, but in Windows build, the blur looks very strange. We set the material...
Hi there, amazing asset! I'm wondering how I can initialize item added to TreeView node. In case 1) I'm using TreeView DataSource and...
Thank you for the swift response! StopShaking works great for this problem. There is an issue though. It also stops other types of shakes that...
How to limit the maximum camera shake? Every time an enemy is destroyed, ProCamera2DShake.Instance.Shake("SmallExplosion") is called, but when...
Here is the profiler data, this is before the above solutions were applied. I hope it will help!
Thanks, I already realized that, but I couldn't delete the thread. Please delete this thread, thank you.
Downgrading Unity to 2020 LTS reduced the GPU usage to 10%.
Activated v-sync, and now GPU consumption is at 30%, though, that's still high considering this is a high-end GPU.
GPU: Nvidia GTX 1080 Format .mp4, settings - transcode off, codec auto, bitrate mode high, spatial quality - high, sRGB on. Video is rendered on...
Format .mp4, settings - transcode off, codec auto, bitrate mode high, spatial quality - high, sRGB on. Video is rendered on Canvas, Raw Image...
Why is the Texture Memory increased by the miniboss textures since the miniboss is never used or referenced in the Scene?
As for the Memory, looking at the profiler, all references textures loaded, and even though for example boss is not active, all the animations of...
True, but when I increase the resolution, both are affected. Also optimizing the sprite atlas total size did reduce the GPU usage, but in returned...
Hi everyone, We are developing a 4k shooter game that contains lots of handmade animations. We built 4096x4096 atlases and in the first level, we...
Hi, We are having an issue where the artifacts are showing up in the build, while in the editor everything is okay. By artifacts, I mean that...
Thanks for the quick response @luispedrofonseca ! That's correct, there was a piece of code from the previous developer that was causing some...
Hi there, I'm having an issue in a 2d shooter game where when using camera zoom, the aim angle is not correct. float targetAngle =...
I'm having the same issue, if I use 4k textures, the total RAM used is much higher than when I'm using 1080p textures even though the target...
Hi everyone, We are making a 2D game with the idea to support 4k resolution. The project contains many sprite sheets and some of the textures Max...
Hi there, how can I zoom in/out on my target while using ContentFitter and Number Boundaries at the same time? Camera.Zoom doesn't do anything...