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I would like to use the Planet Shader in my Project, but when I'm copying the shader-file and create a new material using this shader my plane...
Thank you, @Kurt-Dekker . I have solved the most crucial problem.. However (I literally SUCK at math and have NO idea what I'm doing).. I would...
I'm working on a tank game and I have a reticle that is positioned at Input.mousePosition; whenever the player shoots a projectile I want to shoot...
So.. I want to try a game I'm making (Multiplayer using UNET).. I've created a build, which runs fine on my computer. But my friend can't even...
Yes.. It took a pretty darn long time for the build to finish.. Once it had finished one time, the other builds went smooth.. :-)
Hehe... isn't that a little bit of a overkill. That means I have to have a different prefab for every player that connects, which I don't know how...
I can't set an audio clip or select audio mixer group on AudioSource using 2017.3.0b2. The AudioSources I've created with 2017.1 works, but I...
You can try it yourself.. just make a simple scene with a big cube in the middle, put the local players weapon on a layer which uses a Depth Only...
Because they are all using the same prefab.. and putting the weapon on a layer with for example "if(isLocalPlayer)" would execute on all players...
So.. I'm trying to figure out how I can make the weapon of the local player not clipping through walls in a multiplayer game. I can't put it on a...
Use TextMeshPro..
I'm bumping.. Don't have time to wait for the Lightmap to bake for three days only to see it wasn't the problem :(
Currently trying to bake the lighting again with these settings: Indirect Resolution: 10 Lightmap Resolution: 100 Lightmap Size: 4096 AO: Yes...
I'm trying to lightmap a scene I'm working on (no real-time lighting at all) and I've been struggling with pixelated shadows. My Directional Light...
[ATTACH] This is the result I'm getting.. It isn't supposed to look like this.What am I doing wrong? :)
I would like to set up a bunch of reflection probes in my scene, but I can't get the result I'm after.. I want it to look like the Screen Space...
Oh yeah; forgot to mention.. This needs to be done over network. I have tried creating a empty GameObject with a Trail Render component as a...
When I fire a weapon in my game there's bullet spread. I shoot "bullets" wity Raycast.. When I shoot I activate a muzzle flash, and on this muzzle...
I've managed to fix this... There's nothing wrong with the code.. Eventhou the GameObject is instantiated, it is not instantiated on the network...
I'm trying to instantiate a bullet hole on all clients in my game using [ClientRpc]. However; MY local player doesn't see the bullet holes...