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make sure your faces aren't flipped to the reverse side in your modelling software. If that checks out okay then its probably an incompatability...
This hits the nail on the head. Our biggest concern has been that most of the developers we've spoken with agree that the Apple market is...
I can tell you that indie developer consulting wasn't a great service. I paid them, and 2 months later after my promo codes expired they still...
Don't blame yourself, or your game for that matter. 90% of the games on the app store will get lost in an endless list of apps with no hope of...
First of all i want to thank SPK for a wonderful script! It works very well after i've fiddled around and got it implemented properly. It did take...
//VARIABLE DECLARATIONS var hitFx: ParticleEmitter; var score: float; var scoreGUI: GUIText; var hit : RaycastHit; //INITIATE Awake(){...
its the difference of holding down on a button, or just tapping it.... touch.stationary means the finger stays on the screen in place, touch began...
Your best bet is to make the game resolution 320 X 480, or 480 X 320 the iPhone 4 can handle these resolutions fine, and the game will still look...
If you want to have multi touch while still using GUITexture buttons then program them this way: var getGUI : GUITexture; function Awake(){...
Its not a bad idea either to implement 2 types of controls, and set them to on or off with a boolean variable. for instance you can hide your...
You should really attempt to engineer this yourself. You'll find progress is really slow asking for scripting handouts on the forums. Just open...
Vector3.forward
You'd be better off looking into add on accessory, something that could plug into the iphone dock connector and send input to the device that way....
The bullets, or the enemy will need a rigid body i believe.
yes hence unity iphone.. otherwise its just unity windows which is the boat you're currently in...
to test on the actual device you are looking at ~$600
Sorry i should mention alternative to using OnGUI. You can use this: var getGUITexture : GUITexture; //MAKE WHATEVER BUTTON YOU USE TO SHOOT...
Whats slow is probably the ONGUI that your using, not the instantiate. I use it in one of my games and it works fine. ONGUI is really slow and...
Yes you have to pay that if you want to build your game to the device, otherwise just build and test within unity, and use unity remote.
You have to update the transform of the object to the position of the finger + whatever direction, and amount you want to offset. var...