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Vector3 expects Vector3(float x, float y, float z) or Vector3(float x, float y) in which z is defaulted to zero. You can't flip the order around....
Nice to hear.
Nice tease... Alright 1.0.7 is finally up, but wait... what is this? Scaling is in the next castle? Keep'em coming.
For an awesome cheap tablet head over to Monoprice, and get their re-badged 10X6.25 Inches Graphic Drawing Tablet for $50. It uses a US Logic...
There was the initial price (seems like it was $55,) then there was another retail price (but it was on sale forever... $60-75 maybe.) Now there...
I have been following (and testing with) Spriter and Spine from their beginnings. FWIW, my money is still on Spriter. The workflow is just...
Sorry, if I wasn't clear there, not all of the lighting in Legends is done the same way. They just still use scaled/stretched images for the...
Rayman uses images for the shafts, and for at least a few of the fog layers. The lighting engine runs the rim lighting through a mask, and does...
Yeah, I tend to do all of my personal development work in hours 16 to 20 of my day, and it catches up to me. Looking good, and I am glad it worked...
I'm just glad that I could help you out. I'm not on skype, but I check out the Unity forum at least a couple times a week. I just started this...
I don't know how much of the layout will change with the new updates, but can the "Use Top" check boxes be moved a little further from the...
Here are the (sloppy) alterations I made: [attach] In the materials setup adjust the Top up as you would normally. The Left gets the bottom left...
Is this what you are after? [attach] [attach]
I forgot to add that they also have alternate sections for the advanced materials as well. They are just twice the width with two sets of...
With the system in place now you just have to put some more thinking into the texture creation to get similar corners. The trick is to design...
In Legends they use the more complicated material to plot out the levels, and this in turn becomes the main player "Track" throughout the level....
Let me see if I can attach a zip file containing the material and fill.
I didn't want to clutter up your asset thread, so I though I would continue here. I'm still trying to understand the direction of what you did on...
Glad to hear about the randomized caps. I think it is possible that we are talking about the same thing on the second.
I have had fun this evening messing around with this tool. Is there any way we can get randomized end caps using the same system as the body in...