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Ok, I'll go do that.
Well, the characters themselves are spawned when logging in. How do I change it then? I am simply spawning a prefab.
The networkview belongs to the player. So what do I do?
I am trying to make an online multiplayer game, but have hit a block. It appears that I don't have a way of differentiating between players...
Ok, I got that now. But now my player spawning code doesn't work. var Player : Transform; var camera1 : Camera; function OnNetworkLoadedLevel ()...
What do I replace?
So, I'm making a multiplayer game. I use am using // Checking if you are connected to the server or not if (Network.peerType ==...
I can connect now, but there are players spawning everywhere and using one computer moves the other, but only on the x axis and everything is...
So, I thought I would try using aspects of the Iphone multiplayer tutorial for a pc game. Maybe that makes a difference, but I don't know. Anyway,...
I have an interactive 3d main menu. I have Mouse Look set up but the min./max. setting don't work. The camera is set to 40 degrees, and I want 10...
It doesn't quite work properly. Did you have any problems with it?
In the FixedUpdate, or...?
Where does it go in the script?
Currently, I have a control script for an aeroplane. It accelerates up to a constant speed, but when I turn, it continues going in that direction...
Well, it would help, however I can't open it properly. It's odd, you would think that a flight simulator tutorial would be made by now, wouldn't...
I'm new to Unity, and was wondering how i would go about making a flight simulator. Just something like this:...
I have two scripts, one that makes an explosion on impact, and one that destroys an object on impact. They don't run at the same time (the destroy...
Hi guys, I'm kinda new to Unity and i need help. Basically, this is supposed to be a collision-detection program. I want to generate an explosion...