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Hi, I've exactly the same problem :) Did you find any solution or answer anywhere ??? In my game, I generate roads with an editor script....
argh... maybe I should have think twice before buying my 4G... thx
Hi, I just upgraded to an iPhone 4G but at the moment I can't use it because it's SimLocked (in 7 days I'll be able to try it). I own a...
I've got exactly the same problem on a 2D platform game... Did you succeed or found a solution ?
Nice ! I must find time to try it now :) Anyway, thank you for sharing :D :D :D
I finally used the 2D PlatformerController available in the 2.5 Lerpz demoand modified it for my needs. So I no longer use physics to move my...
If you are using a CharacterController, you could try to adjust the skin width and/or the radius ?
Hi, I just started a similar project and I have the same questions. I'm using rigidbody in order to be able to use physics in the game, like...
Bump ! Could you repost it please ? Many thanks :wink:
Hi Fran, did you found a solution ? Or did the UT guys answered you ?
Bump, how about flipping your model by scaling -1 ? I did this for a similar game and it worked great.
Hi uprise78, I didn't read your code for now, but I have some questions about optimizations : - how are you sure that the "1 draw call"...
I tried slow speed but no change :( Here's a debug version if you change have a look. Just press space to launch the player, if you uncheck...
Ok, I'll try it with slow speed :D
I use AddRelativeForce once in Impulse style on the rigidbody to launch it. I've tried to uncheck "use gravity" on the rigidbody and add a...
Exact. And obviously, using the "classic" VS 2008 way won't never work because the use of the generated events is just impossible... You'll...
You could try to generate a proxy class with the wsdl utility : start program -> visual studio 2008 -> Tools -> Command prompt and type wsdl to...
Hi all and happy new year, best wishes to all Uniterz :) Can someone tell me why when I set "Freeze Rotation" on my player's rigidbody it goes...
Yeah , thanks :)
Inacceptable, I'm shipping a game today and I encounter the problem. Luckily, I found this post, but without it, I may loose my hair......