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I guess we all know that Unity 5.3.x and metal rendering is the culprit, just to confirm that it's happen with us as well and work around by...
// Try asset catalog on iOS 7.0+. Note, that we can't be sure that asset // catalog is used, because the deployment target might have been...
We are getting it as well. Unity 5.2.2f1 and iOS device iPod5 OS version 9.0 ead 19 name: EnlightenWorker Thread 19 Crashed: 0 xxxxxxxxx...
I'm having that same issue and it solve by removing -x from linker but any idea why it's happening and what was the purpose of -x in there? I just...
Nope, I didn't heard about it. I handled it myself.
Another issue: NotificationServices.RegisterForRemoteNotificationTypes ( RemoteNotificationType.Alert | RemoteNotificationType.Badge |...
We are able to get everything working with Xcode6 and Unity4.5.4f1 except following case. iOS 5 (iPod 3rdGen) is crashing when we are trying to...
Recently I faced that issue at low end device like Xpeira Play Gingerbread 2.3.4 version. Please note that I have many jar file for ad framework...
For Android you should check both. Some of the device won't work!
Yes that's only for non-consumable. Also if you have that type of IAP, then you have to provide a button in your shop or somewhere to restore it.
Also if you change scale property of 2D sprite then collision get messed up and physics start feeling jerky. I heard there is a problem with box2d...
nah, we didn't release using 32-bit buffer enable but soon we will do.
Our latest games also having that issue. I'm pretty much sure something went wrong Unity 4.2 to Unity 4.3 because after pushing new update using...
I guess you need to access master volume other way and then control it by your self. Like set volume 0 and then reset with previous value when you...
Ahaa, that's good findings. You just need to create a good assets bundle generator for it :) I guess Unity already have some samples for it. Good...
You might be interested on it then: http://www.kamcord.com/
Theoretically, if Graphics settings or Resources folder has shader which mean game data has required shared that you can use by Shader.Find()...
I think apple already banned that system. They won't allow something like that....
Because of this, I created own plaugin to play MP3 files using Xcode Player to stream all musics and it just worked fine.
If you are not using Unity default shader then you might face that issue. In that case you may need to include shader(all in-house) to resources...