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I got this solution and the LWRP version of Crest, do you have a guide of how to set them up together inside a single LWRP scenario?
Is there a way to tesselate a shape in VectorUtils so that we end up with more vertices in the middle of the shape, similar to the tessellation...
Using this in the OSX version of Unity, with build target set to Windows, results in this error message:...
We have made a process that creates a new build, zips the executable and then sends it to a server. Sending to the server works, but only if the...
Same for me on iOS, still digging around but no luck. Edit: Just add libz.tbd under "Linked Frameworks and Libraries" in xcode and it should work.
[MEDIA] https://itunes.apple.com/app/id1008111066 Strafe Run is a near-infinite flyer where you play as François the Flying Frenchman during the...
Just popping by to tell you about the new game I released on iOS today: https://itunes.apple.com/app/id1008111066 Strafe Run is a near-infinite...
Here is a couple of tips and some LScripts for you LightWave users to consider when setting up characters for use with Mecanim. [media]
Could any of these be of use? http://www.programmableweb.com/apis/directory/1?apicat=Advertising&protocol=REST&format=JSON
That's cool Erik If/when it works with any web-api provider, it is in essence a platform agnostic solution, and should/could work on any Unity...
Thanks a bunch. I assumed it was an off by one from the second portion of the incoming data, but it seems to have been a missing last character of...
Whenever I try to receive longer feeds from a TCP connections, it comes in split in two, with one missing character in between. The first portion...
Thanks for the response. I was just reading and testing that bit of code, but I still have no way of retrieving each sprite "within" the texture....
The standard way of making sprite animations is to drag out the sprite definitions inside the sprite object and onto the Hierarchy view, in which...
Ah, thanks! The error was between the keyboard and chair.
I am in serious need of some input on how to handle sprite atlases that has already been made with its sprite definitions in separate script/text...
What would be the best cause of action when using this Character System in an "adventure" type game, where the character walks over to where I...
Interesting. I will have to give that a go. But yes, animation could be a bit of a challenge.
Any findings? Also, as you can see from the tests above, it is not really a LightWave related issue. 3DS Max, Blender, Cinema4D and so on has the...
Thats good to hear :)