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Is this still being worked on? Using a hard-coded path is not practical when developing a package that will eventually be published on the...
If you want to give it a try, I'm giving away a small prize if you make a game in the global game jam with Xenko....
Just to get the record straight, Xenko doesn't use Mono. Xenko targets either Xamarin for iOS and Android (which contains some Mono code), .Net...
Answering your questions: Not everything is centered around the editor. You can actually do everything in code. And also build your game from...
Apart from last version of C# and .Net, efficient asynchronous scripting with async/await pattern, maybe ;-) Feel free to open an issue of GitHub...
Yes they will have to release their source code in GPLv3 too. Note the same things might happen if you compile the source code yourself even with...
@GoesTo11 Yes the license for binary is different (not GPL) and allows you to sell your game for free without royalties, as far as 1.x version is...
That exactly what you can do with our engine. I don't know how many time i will have to write this: the code has been released with a GPL license...
I did not know that modifying shaders also could be considered a derivative work. Also in our case I don't think they are part of the GPL package....
Just use the binary version and you will be fine. Unreal only released their code recently. People have been using their binaries for years before...
I think you got it a bit wrong. So please let me clarify my opinion on this matter. Again IANAL and I can't speak for the company. Here are only...
Thank you for you kind word and the appreciation of our work. You are certainly an expert in our field and we hope to hear from you again.
That is not entirely true. You only need to distribute your code if you make modification to the engine or compile it yourself. Xenko also...
As far as I understand, the current license (GPL v3) doesn't allow you to do that (you will have to distribute all your code). But if you believe...
This forum thread is a bit old. By digging it up, I hope that I will not unleash the wrath of the Unity Gods :D Anyway I just wanted to point out...
Great. That was quick. You guys rock!
Yes please do it. I planned to make a reproduction projet but right now I have more urgent concerns.
Still have this issue with released version of Unity 3.5. On my project, this happens only with scene containing terrains. And one way to trigger...
For example, System.Array.Copy methods are not supported. This is a pain, but can be replaced by for-loop read/copy.
According to the FAQ, you should not use .Net specific librairies such as LINQ or some stuff in System. That's because UT did not translate all...