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i'd also like to know this
i thought i posted a reply but i dont see it...I have a plugin that over rides UnityPlayerActivity, i had it working up till 5.2 with a jar and...
which log did you pull this from? i'm having the exact same issue, but when i open the editor.log there is nothing in it that is useful
so you're setting a pre-pro define on the command line and then checking in your builder script and then setting the flag with property...
i've been googling all morning for the same answer i "think" this for astc GL_OES_texture_compression_ASTC but i still can't fine one definitive...
i'm also trying to accomplish this either by setting it via code or passing a preprocessor value...neither of the properties you mention...
how do we get unity to add aar support to 4.x ? it would seem that it shouldnt be too much work if its already been done for 5.x
if this support was added for 5.x i dont see why it shouldnt or couldnt be added to 4.x...it would really simplify life for all devs who havent or...
Been looking for a definitive answer, although the code pretty much answers my question. Does Unity consume the back button and not filter it...
I had that same issue of not being able to buy because it was owned but then unable to consume...I dont know what the issue is, but I do know to...
nevermind...there isnt really a command line option it seems, and we're already calling a function of our own in an editor script from the...
Is there a more complete list of arguments that can be passed to Unity for doing automated builds? I've read the documentation at...
Hey Prime, using your IAB...was able to retrieve sku listings, and purchase on Friday, but today i can't get past I/Prime31-IABH(17295):...
well there were just patches to 4.6...so maybe there is still hope
@Yury Habets any chance of support for 4.x?
so aar is supported in 4.x as well?
i too would like aar support for 4.x...any update from dec1 2014? thats 6 months ago thanks
What i've found that works for us is: 1. make a containing sprite/background/button/whatever 2. position it 3. add child (important) 4. position...
what i've found (and on this thread i thought i'd posted this once before) is a couple things...one if the blending problems are coming from...