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Any words about OIT ( Order-Independent-Transparency ) ? Aras mentioned something about Phenomenological Transparency implemented in 2016/2017 on...
I have got same problems , trying to choose Threadripper 2970wx or Core I9-7960 (16 cores ) , and i have chosen I9-7960 , less problems , core...
One small Question , have you tried to implement Goap in some VisualScripting languages like Bolt or Uscript ? Are there any Obstcales ?
Thanks .
Is ICE AI algorihm StateMachines ? or maybe it is closer to GOAP , UtilityAI ?
In what version it is added ? The Goap module ? Cant seem to find in documentation .
Same.
Can you visualize 4th dimension in your head .....?............ :) All those definitions are not classical , nor not-classical physics...
Same error . Windows 7 , Gtx 1070 .latest drivers . Unity 2017.4.1 - Hard locks my computer . Unity 2018b12 - OK.
Does it work fast with really big terrains ( 20x20 tiles (2048res)) ? Can i also test Beta .?
For Gas Giants , you will need real Fluid Dynamics to look god , one way is to do simulation in Maya or Houdini for example , export animated...
Its freely available : http://gl.ict.usc.edu/Research/DigitalEmily2/ Shaders are from PreIntegratedSkinShader . SSS image effect is from :...
I have got same problem with first version , resizing window fixed this .
Maybe some other post effects bugs out . Need to check . It only happens with Displacement shader . Its Alloy skin shader. About mask , never...
Hmm , could you just locally make a mask for specific object - extrude mask inward by displacement offset ? In this picture , the displacement...
Thanks .:)
Last one , i know ........ :) ON: [ATTACH] OFF: [ATTACH] ON: [ATTACH] OFF: [ATTACH]
Second set with ice crystals : maybe you will find those more useful . ON :[ATTACH] OFF : [ATTACH]
This set illustrates effect better : Snow has standard tesselation shader without SSS . ON : [ATTACH] OFF : [ATTACH]
Btw , there is error with Displacement/Tesselation Shaders - Displaced mesh become transparent . You can see original underneath. It is not...