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Encountered the exact same problem. Glad I found this thread! Thank you. Will wait for a fix, until then it I'll stick with DrawMeshInstanced for...
That is pretty much all that's needed - thanks! That was definitely an API feature I was most looking forward to.
Hey there! Just out of curiosity, but are there any future plans for baking snapshops of the Volumetric Clouds into a texture that can later be...
Hello, this has caused a lot of chin-scratching, but a recent build I shared with my colleague has reportedly been stuck in a black screen right...
Shouldn't the Unity API Updater be able to handle that automatically?
Honestly, with monochromatic images like these you are probably better off rendering them as SDFs. You can easily create them in Photoshop using a...
I needed the same thing and ended up rolling my own shader for it, scaling the outline value by the partial derivatives of each pixel to maintain...
Thanks, sadly I've already tried removing Burst entirely, I think the issue is somewhere else as it crashes exactly upon emission still. There's...
Are the particle jobs supported on mobile yet? I just tested running my particle jobs (IJobParticleSystemParallelFor) in an Android build and it...
Hello there! While writing a tool that required a lot of Spherecasts to determine what objects surround other objects, I looked into the job...
Just out of curiosity - what happened to the new inspector UI that was supposed to be collaborated with somebody on this forum? Haven't heard...
With the release of SpeedTree 8.3.0 for Unity, I promptly ran some of the sample trees through the exporter to see if all the features work...
Essentially I want a preview icon without the needs of attaching a SpriteRenderer to said prefab as it is just a logic object and shouldn't be...
Is it possible to attach a custom texture as an icon when attaching prefabs to a TileMap? Simultaneously, could it be possible to create an empty...
Any plans of supporting the new animation jobs system to reduce workload on the main thread? For non-humanoid characters with a 4x+ the amount of...
I surely triggered mine, haha.
I am very interested in the clean design of the API. Would uniForms allow me to create dialogs and popups akin to WinForms while writing and...
I too am wondering about any updates as this looks extremely promising.
Not sure if this has been reported before or not, but I just found out that if you set a Collection display mode to "DropDown", setting Size to...
I think what we also need is a function to create a 4x4 TRS matrix inside a shader, allowing us to only populate the buffers with raw transform...