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I was expecting to see something announced at Unite Copenhagen last month, but still nothing. Any news on this?
@Jaroslav-Stehlik I was curious about the same thing. I've had a few projects that had short deadlines so I ended up replacing the SVGs with PNGs...
@shaneparsons This sounds like the same issue mentioned here. Could you confirm if it's the same issue or a new issue?
Hi Jaroslav, Thank you so much for updating the package on the asset store! I hope your health is doing much better now and that you continue to...
Thanks for posting this Jimmya! I'll report back if I run into any issues or have any suggestions.
AndrewRH, I am experiencing a weird bug with AVPro Video in Windows 10. Allow me to set the scene: I am attempting to play a video in reverse...
Thank you so much for responding to let us know what is going on. I hope the doctors are able to help and that the treatment allows you to return...
Update: I was able to get all my Unity 5.5 builds working again by simply deleting the shaders throwing the errors. This doesn't appear to have...
I'm having the same issue. It appears to be wider spread than just iOS. I upgraded my project to Unity 5.5.0f3 and received these errors for each...
Same error here when doing Unity Cloud Builds. Only way I found to get around it was to delete both the 'StandardSpecularSVG.shader' & the...
This is the solution that worked for me. I had to go through all my animations in the scene and make sure they were correct. Some of my animations...
I ended up finding a fix for it on a different forum post: https://forum.unity3d.com/threads/isfinite-m_cachedrange-first.223630/. I had to go...
I'm also getting this error constantly. Using Unity 5.4.1; I just upgraded to 5.4.3 and the issue remains.
I'm having a similar problem. I am able to successfully build my project in Xcode (and it shows the icons in images.xcassets -> appIcon), but when...
Downloaded Beta 20 this morning (along with the B20 web player). New web builds with Beta 20 are working for me.
Same problem with me. Beta 19. Web builds worked yesterday, but not today. Didn't change anything.
Your code looks fine to me. On a side note, why have a separate class for Android video as opposed to iOS video? They both use the same video...
I'm also using B16 on OS X and am not having that problem. Whenever I include using UnityEngine.UI; in my C# scripts it does not throw any errors....
Try B16 and see if that helps. I'm using MovieTextures with B16 and they are appearing in both the editor & standalone (tested on OS X & Windows...
I know this comment isn't super helpful, but I just tested building to Xcode with my current Unity 5 project in B16 and didn't encounter any...