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Hello, \Library\Bee\Android\Prj\IL2CPP\Gradle Deleting 2 gradle folders and all .gradle files in this folder fixed my issue. Thanks.
Hello, Up Vote pls if you are in the same boat, https://feedback.unity3d.com/suggestions/improve-documentation-and-tutorials-for-unet Thanks,
Hello, Assigning a packing tag to my tile-set and let unity pack my tiles solved my problem. Best regards,
Is there any news on draw call optimization? Best Regards,
Same here , 20mb android -> 102 Mb ios Best Regards,
Tizen Deployment Target has not been selected. Same here. OSX(macOS Sierra 10.12) - Unity Personal v. 5.6.0f3 Edit : Problem solved. Step1: add...
Workaround for facebook sdk 7.9.4 FB.AppRequest(message,null,new List<object> (){ "app_non_users" },null,null,null,title,delegate...
Same here. FB.AppRequest(message,null,new List<object> (){ "app_non_users" },null,null,null,title,delegate (IAppRequestResult result)...
Hello, I am saving my player progress using BinaryFormatter. It survives between sessions.(with SyncFiles()) But it couldn't survive between...
I had a similar problem with Unity 5.5.03f , Android. Splash screen freezes in very low opacity for duration i set in settings, so i couldn't get...
Hello @tng2903 , Thank you for sharing your solution. Same here. Best Regards,
Hello @MrPacoGP , @DuongThuy I think 5.3.5p7 solved that problem. Not tested yet. Best Regards,
How about fps of target device when using animation states.
@reinholdsberzins Nice art work. Couldnt check the game since its on ios only for now. Have you got any tips for this type of artwork. Best...
Hello, 5.3.5p4 same here. Sometimes, it fails even online.(When rapid testing.)(in Editor) Regards,
Hello, Thanks for sharing a nice article about revenues from ads. For Indie developers i think its a win - win situation, since its hard to...
Up+1
I am removing that old video, since there is better and up to date integration guide video trough official channels. Dont want to misguide new...
Hello, I am trying to debug my "Device.Present" spikes in profiler.(Unity 5.3.2p1 , Android 4.4.2, Vivante GC1000 GPU) In logcat i see this...
Up +1 E/Unity: [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp...