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In ongoing tests, I'd like to clarify how the Garbage Collector comes into play. When testing in the Editor, there's a toggle under the Capture...
A separate issue I forgot to mention. At the bottom of the Summary View, there's a Top Issues section. I have an issue flagged there, but I'm...
I think the same doc suggestion applies to the "Other" category as well. What's in it? What should I do if I observe it increasing? etc....
Happy to help! I'm glad the snapshots proved useful in finding bugs. When the documentation for the package gets updated, it probably would help...
That detail is very helpful @MartinTilo . I submitted the snapshots as a bug report, Case # 1381034
I'm an instant fan of the experimental Memory Profiler package (0.4.1 with 2020.3 LTS). The first time I tried it I found a memory leak that was...
Hey @MartinTilo is there a better thread than this one to ask questions about the Memory Profiler package? I just discovered that package and even...
I have had a lot of success changing the behavior of my graphs by flipping some bool, and changing things like color, velocity, based on that...
When daisy-chaining systems, like Trigger on Die, you generally want the new particle to pick up where the old particle left off. This works...
This month's #TechnicallyAChallenge is paper lanterns, so it also makes a good twitter comparison. In this one, I like the gif better, especially...
Also make sure that changing the color value in your c# script, also applies that change to the vfxgraph with the SetGradient or SetColor call...
To compare side by side: Here's a gif tweet https://twitter.com/SirLivealot/status/1392599101498281985 Here's a Unity Recorder mp4 tweet...
Thanks @Steven-1 for pushing me to reconsider the old way. The knee-jerk response to "why gif": I've always posted gif Most of the stuff I like...
I'm confused in how to think about the position of a particle in a VFX graph relative to the various position nodes in a shader graph for that...
Is this still true?
The follow up question on randomness is how best to randomize randomness across systems and vfx components when you CAN control the seed. In this...
I use random values to get variety in my vfxgraphs. When cloning systems within a graph, or vfx components across gameobjects, the perception of...
OK. Ctrl-Z works great for Undo, as you say. That's great, and all I need. I had right-clicked the new subblock graph, and didn't see any option...
One issue I can repro is that toggling the Compare Condition does not take effect until the input connection is broken and then re-established....
Are there proper (and improper) uses of GetAttribute : Position and the Compare Nodes? As I experiment I am getting unexpected behavior. Some...