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If no directions are detected this is your indicator.
Yes it should.
Have sent bug report to Unity about 2022 issue with command buffers. They have acknowledged they broke something :)
1, 2, 4 fixed in 2.7.3 patch release. For 3, what's the recommended approach to waiting for mesh optimization? My assumption is user will...
FYI all, Unity 2022 is not supported, even in standard pipeline. I'm having difficulty debugging why things don't render because the frame...
Have you enabled fast reload by chance?
Something in Unity must've changed, I'll have to investigate. For now would recommend use 2021.
Ctrl-and alt will perform scale or rotate gestures. So there may not be a current solution on your hardware.
Middle and left click at same time. Or left and right click at same time.
2019 or newer is supported.
Standard pipeline is required for VR. I don't recommend URP under any circumstances even outside of VR.
I sent a 2.7.2 update that adds a 5 second timeout to that method and just gives up.
Prefab is required
As long as your game is not an orthographic camera and uses 3D objects with regular shadows, and your y axis is pointing to the sky, this should...
I think this is all a 4D chess play to distract people from the horrors of scriptable render pipelines.
Better late than never!
Intensity parameter should do it. Then set the color to your desired value.
Yes you can. There is a demo scene.
What about in shaders themselves, is the texture still called _CameraColorTexture?
I wouldn’t use URP under any circumstance.